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Underlayed Auto-Lumin
| Underlayed Auto-Lumin | ||||
|---|---|---|---|---|
| [DynaVision United] - Where we put the D in U. | ||||
| [Archetype] | [Armour], [Clothing], [Robes] | [Subtype] | [Light], [Medium], [Heavy], [Industrial] |
|
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 1 | 1 | 15c | - | |
| [Traits] | ||||
| [Unique - Underlayed] and [Electronic] | ||||
| Effects | ||||
| While the [Modded] [Apparel] is [Equipped], as a [Free Action], you may count as being [Equipped] with an [Emergency Fascinator]], shown below, until the start of your next [Turn]. You may only deploy the [Emergency Fascinator] once per [Encounter]. |
||||
| Pocket Auto-Lumin | ||||
|---|---|---|---|---|
| [Archetype] | [Gear] | [Subtype] | - | |
| [Requirement] | [Brawn]: 1 | |||
| Traits | ||||
| [Electronic] | ||||
| Effects | ||||
| While the [Pocket Auto-Lumin] is [Equipped], increase the [Light Level] once. You may use an [Action] to enable or disable this effect. The Pocket Auto-Lumin cannot increase the [Light Level] to [Blinding]. |
||||
Ash's Aside
Nor can the Pocket Auto-Lumin be used to increase the Light Level to Bright and then use something else to increase the Light Level to Blinding, don't be a smart arse.
