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Underlayed Auto-Lumin

Underlayed Auto-Lumin
[DynaVision United] - Where we put the D in U.
[Archetype] [Armour], [Clothing],
[Robes]
[Subtype] [Light], [Medium],
[Heavy], [Industrial]
[Requirement] [Hardpoint Tax] [Value] [Upkeep]
[Brawn]: 1 1 15c -
[Traits]
[Unique - Underlayed] and [Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], as a [Free Action], you may count as being [Equipped] with an [Emergency Fascinator]], shown below, until the start of your next [Turn].

You may only deploy the [Emergency Fascinator] once per [Encounter].
Pocket Auto-Lumin
[Archetype] [Gear] [Subtype] -
[Requirement] [Brawn]: 1
Traits
[Electronic]
Effects
While the [Pocket Auto-Lumin] is [Equipped], increase the [Light Level] once. You may use an [Action] to enable or disable this effect.

The Pocket Auto-Lumin cannot increase the [Light Level] to [Blinding].


Ash's Aside
Nor can the Pocket Auto-Lumin be used to increase the Light Level to Bright and then use something else to increase the Light Level to Blinding, don't be a smart arse.

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