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items:apparel:apparel_mods:underlayed_combat_flash [2026/04/29 14:53] – created ms_wuntchitems:apparel:apparel_mods:underlayed_combat_flash [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 <WRAP center 600px> <WRAP center 600px>
 ^  Underlayed Combat Flash  ^^^^^ ^  Underlayed Combat Flash  ^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  ||||| +^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^[Archetype]|  [Armour], [Clothing]\\ [Robes]  | ^[Subtype]|  [Light], [Medium],\\ [Heavy][Industrial]  |+^[Archetype]|  [Armour], [Clothing]  \\ [Robes]  | ^[Subtype]|  [Heavy], [Industrial], \\ [Light[Medium]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 3  |  1  | |  3,000c  |  10c  | |  [Brawn]: 3  |  1  | |  3,000c  |  10c  |
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 |  [Unique - Underlayed]  ||||| |  [Unique - Underlayed]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|While the [Modded] [Apparel] is [Equipped], you count as being [Equipped] with a [Combat Flash], shown below.|||||+|While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Combat Flash] [Weapon], shown below.|||||
  
 ^Combat Flash^^^^^ ^Combat Flash^^^^^
-^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic]  |+^[Archetype]|  [Weapon]  | ^[Subtype]|  [Energy]  |
 ^[Skill]|  [Coordination]  | ^[Mastery]|  [Light Arms]  | ^[Skill]|  [Coordination]  | ^[Mastery]|  [Light Arms]  |
 ^  [Requirement]  ^  [Damage]  ^  [Range]  ^  [Ammo]  ^  [Hardpoints]  ^ ^  [Requirement]  ^  [Damage]  ^  [Range]  ^  [Ammo]  ^  [Hardpoints]  ^
 |  [Brawn]: 3  |  D4 + 2  |  6 - 24  |  3  |  -  | |  [Brawn]: 3  |  D4 + 2  |  6 - 24  |  3  |  -  |
 ^Traits||||| ^Traits|||||
-|  [Armour Piercing], [Fortuitous] and [Dangerous].  |||||+|  [Armour Piercing], [Dangerous] and [Fortuitous].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].\\ \\ **Fortuitous**\\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous**When triggered this [Weapon] [Jams], as [Appropriate].|||||+|This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered this [Weapon] [Jams], as [Appropriate].|||||
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