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items:apparel:apparel_mods:underlayed_firewall_scrambling_array [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:underlayed_firewall_scrambling_array [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Underlayed Firewall Scrambling Array ====== ====== Underlayed Firewall Scrambling Array ======
 <WRAP center 700px> <WRAP center 700px>
-|< - 20% 20% 20% 20% 20% >| + Underlayed Firewall Scrambling Array  ^^^^^ 
-^Underlayed Firewall Scrambling Array^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| + [Mk]  ^  [Requirement  [Hardpoint Tax  [Value]  ^  [Upkeep]  ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| +|  Mk.1  |  [Brawn]: 8    |  2,000c  |  250c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4+|  Mk.2  |  [Brawn]: 8    |  8,000c  |  200c  | 
-^Traits ||||| +|  Mk.3  |  [Brawn]: 8   3  |  18,000c  |  150c  | 
-|  -  ||||| +|  Mk.4  |  [Brawn]8  |  3  |  32,000c  |  100c  | 
-^Effects||||| +|  Mk.5  |  [Brawn]: 8    |  50,000c  |  50c  
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Firewall Scrambling Array, shown below.|||||+ [Traits]  ||||| 
 +|  [Electronic] and [Unique Underlayed].   ||||| 
 + Effects  ||||| 
 +|While the [Modded] [Apparelis [Equipped], you also count as if you are [Equipped] with a [Portable Firewall Scrambling Array] of the same Mk, shown below.|||||
  
-^Firewall Scrambling Array^^^^^ +^Portable Firewall Scrambling Array^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| +^[Archetype]|  [Gear | ^[Subtype]|  -  
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear+^[Skill]|   ^[Mastery]|   
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]+ [Mk  [Requirement  [Effect  [DC]   [Range]  ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  Mk.1  |  [Brawn]: 8  |  -  |  18  |  1 - 24  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ +|  Mk.2  |  [Brawn]: 8  |  -  |  21  |  1 - 48  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  18   1 - 24   -  |  -  | +|  Mk.3  |  [Brawn]8  |  -  |  24  |  1 - 72  | 
-^Traits ||||| +|  Mk.4  |  [Brawn]: 8  |  -  |  27   1 - 96  | 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  Mk.5  |  [Brawn]: 8   -  |  30  |  1 120  | 
 +^Traits||||| 
 +|  [Electronic]  |||||
 ^Effects||||| ^Effects|||||
-|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within <wrap preview>[[:Game_Mechanics:definitions:Range]]</wrap> must take a [[:Shortcuts#Reflex_Save]] (DC: Above), every Enemy that fails is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Scrambled]]</wrap> until the start of the next [[:Game_Mechanics:Environmental_Step]].|||||+|While the [Portable Firewall Scrambling Array] is [Equippedyou gain the [Firewall Scrambling Sweep] [Ability], shown below.||||| 
 + 
 +^Firewall Scrambling Sweep^ 
 +|**[Trait].**| 
 +|During the [Environmental Step], all [Enemies] in [Range] of you must take a [Reflex Save] with a [DClisted at the Mk of your [Equipped] array. If the [Save] is [Failed] they gain the [Scrambled] [Condition] until the start of the next [Environmental Step].|
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