Differences
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| items:apparel:apparel_mods:underlayed_high_explosive_missile_system_-_pixie_hunters [2026/04/29 14:54] – ms_wuntch | items:apparel:apparel_mods:underlayed_high_explosive_missile_system_-_pixie_hunters [2026/06/12 10:56] (current) – external edit 127.0.0.1 | ||
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| Line 2: | Line 2: | ||
| <WRAP center 600px> | <WRAP center 600px> | ||
| ^ Underlayed High Explosive Missile System - Pixie Hunters | ^ Underlayed High Explosive Missile System - Pixie Hunters | ||
| - | ^ [Orc Corp] - //If it's not Orc, it' | + | ^ [Orc Corp] - //If it's not Orc, it' |
| - | ^[Archetype]| | + | ^[Archetype]| |
| ^ [Requirement] | ^ [Requirement] | ||
| | [Brawn]: 6 | 2 | | 15, | | [Brawn]: 6 | 2 | | 15, | ||
| Line 9: | Line 9: | ||
| | [Unique - Underlayed] | | [Unique - Underlayed] | ||
| ^ Effects | ^ Effects | ||
| - | |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [High Explosive Missile System - Pixie Hunters], shown below.||||| | + | |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [High Explosive Missile System - Pixie Hunters] [Weapon], shown below.||||| |
| ^High Explosive Missile System - Pixie Hunters^^^^^ | ^High Explosive Missile System - Pixie Hunters^^^^^ | ||
| Line 17: | Line 17: | ||
| | [Brawn]: 6 | 20 | 6 - 96 | 1 | - | | | [Brawn]: 6 | 20 | 6 - 96 | 1 | - | | ||
| ^Traits||||| | ^Traits||||| | ||
| - | | [Blast], [Homing], [Fortuitous] and [Dangerous]. ||||| | + | | [Blast], [Dangerous], [Fortuitous] and [Homing]. ||||| |
| ^Effects||||| | ^Effects||||| | ||
| - | |This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].\\ \\ **Fortuitous**: | + | |This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].\\ \\ **Fortuitous**: |
| </ | </ | ||
