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items:apparel:apparel_mods:underlayed_impact_missile_system_-_dragon_hunters [2026/05/17 10:24] – external edit 127.0.0.1items:apparel:apparel_mods:underlayed_impact_missile_system_-_dragon_hunters [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 <WRAP center 600px> <WRAP center 600px>
 ^  Underlayed Impact Missile System - Dragon Hunters  ^^^^^ ^  Underlayed Impact Missile System - Dragon Hunters  ^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  ||||| +^  [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[Archetype]|  [Armour]  | ^[Subtype]|  [Medium], [Heavy]\\ [Industrial]  |+^[Archetype]|  [Armour]  | ^[Subtype]|  [Heavy], [Industrial] \\ [Medium]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 6  |  2  | |  18,000c  |  200c  | |  [Brawn]: 6  |  2  | |  18,000c  |  200c  |
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 |  [Unique - Underlayed]  ||||| |  [Unique - Underlayed]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with an [Impact Missile System - Dragon Hunters], shown below.|||||+|While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with an [Impact Missile System - Dragon Hunters] [Weapon], shown below.|||||
  
 ^Impact Missile System - Dragon Hunters^^^^^ ^Impact Missile System - Dragon Hunters^^^^^
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 |  [Brawn]: 6  |  2  |  3 - 24  |  1  |  -  | |  [Brawn]: 6  |  2  |  3 - 24  |  1  |  -  |
 ^Traits||||| ^Traits|||||
-|  [Armour Piercing], [Buckshot - 4], [Homing], [Fortuitous] and [Dangerous].  |||||+|  [Armour Piercing], [Buckshot - 4], [Dangerous], [Fortuitous] and [Homing].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].\\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous**: \\ When triggered resolve the [Attack] against yourself, as [Appropriate].|||||+|This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].\\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous**: \\ When triggered resolve the [Attack] against yourself, as [Appropriate].|||||
 </WRAP> </WRAP>