[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
[Archetype]
[Armour], [Clothing],
[Robes]
[Subtype]
[Industrial]
[Mk]
[Requirement]
[Hardpoint Tax]
[Value]
[Upkeep]
Mk.1
[Brawn]: 8
3
2,000c
125c
Mk.2
[Brawn]: 8
3
8,000c
100c
Mk.3
[Brawn]: 8
3
18,000c
75c
Mk.4
[Brawn]: 8
3
32,000c
50c
Mk.5
[Brawn]: 8
3
50,000c
25c
[Traits]
[Unique - Underlayed] and [Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable Radiotropic Marking Array] of the same Mk, shown below.
Portable Radiotropic Marking Array
[Archetype]
[Gear]
[Subtype]
-
[Skill]
-
[Mastery]
-
[Mk]
[Requirement]
[Effect]
[DC]
[Range]
Mk.1
[Brawn]: 8
-
18
1 - 24
Mk.2
[Brawn]: 8
-
21
1 - 48
Mk.3
[Brawn]: 8
-
24
1 - 72
Mk.4
[Brawn]: 8
-
27
1 - 96
Mk.5
[Brawn]: 8
-
30
1 - 120
Traits
[Electronic]
Effects
While the [Portable Radiotropic Marking Array] is [Equipped] you gain the [Radiotropic Marking Array] [Ability], shown below.
Radiotropic Marking Array
[Trait].
During the [Environmental Step], All [Enemies] in [Range] of you must take a [Reflex Save] with a [DC] equal to the Mk of your [Equipped] array. If the [Save] is [Failed] they gain the [Marked] [Condition] until the start of the next [Environmental Step].