This is an old revision of the document!


Underlayed Radiotropic Marking Array

Underlayed Radiotropic Marking Array
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
[Archetype] [Armour], [Clothing],
[Robes]
[Subtype] [Industrial]
[Mk] [Requirement] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 8 3 2,000c 125c
Mk.2 [Brawn]: 8 3 8,000c 100c
Mk.3 [Brawn]: 8 3 18,000c 75c
Mk.4 [Brawn]: 8 3 32,000c 50c
Mk.5 [Brawn]: 8 3 50,000c 25c
[Traits]
[Unique - Underlayed] and [Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable Radiotropic Marking Array] of the same Mk, shown below.
Portable Radiotropic Marking Array
[Archetype] [Gear] [Subtype] -
[Skill] - [Mastery] -
[Mk] [Requirement] [Effect] [DC] [Range]
Mk.1 [Brawn]: 8 - 18 1 - 24
Mk.2 [Brawn]: 8 - 21 1 - 48
Mk.3 [Brawn]: 8 - 24 1 - 72
Mk.4 [Brawn]: 8 - 27 1 - 96
Mk.5 [Brawn]: 8 - 30 1 - 120
Traits
[Electronic]
Effects
While the [Portable Radiotropic Marking Array] is [Equipped] you gain the [Radiotropic Marking Array] [Ability], shown below.
Radiotropic Marking Array
[Trait].
During the [Environmental Step], All [Enemies] in [Range] of you must take a [Reflex Save] with a [DC] equal to the Mk of your [Equipped] array. If the [Save] is [Failed] they gain the [Marked] [Condition] until the start of the next [Environmental Step].
Edit this page