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Underlayed Breaching Spike
| Underlayed Breaching Spike | ||||
|---|---|---|---|---|
| [Industrial Industries] - The industry leader in the Industry industry. | ||||
| [Archetype] | [Armour], [Robes] | [Subtype] | [Industrial] | |
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 8 | 3 | 100,000c | 250c | |
| [Traits] | ||||
| [Unique - Underlayed], [Electronic] and [Scatter - Tech/25] | ||||
| Effects | ||||
| While the [Modded] [Apparel] is [Equipped], you gain the [Deploy Pylon] [Action], shown below. | ||||
| Deploy Pylon |
|---|
| [Quick Action]. |
| Whenever a [Spell] or [Invocation] is resolved against a single [Target], or has an initial [Target], you may replace that [Target] with a 1×1 [Pylon] [Terrain Piece]. As the [Spell] or [Invocation] resolves, it is resolved against the [Pylon] instead. You may specify any additional [Targets] or effects as if you had cast the [Ability]. Should the [Pylon] [Scatter], then the [Ability] will still resolve against the [Pylon], but any additional [Targets] or [Effects] will be specified by the caster, instead. Should the [Pylon] take any [Magic Damage], it is destroyed. If it is not destroyed, it will automatically become the [Target] of any and all [Spells] or [Invocations] until it is destroyed. This [Action] has an optimal [Range] of 6 - 24 [Units]. This [Action] can only be performed once per [Encounter]. |
