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items:apparel:apparel_mods:underlayed_stake_launcher [2026/05/13 10:53] ms_wuntchitems:apparel:apparel_mods:underlayed_stake_launcher [2026/06/12 10:56] (current) – external edit 127.0.0.1
Line 3: Line 3:
 ^  Underlayed Stake Launcher  ^^^^^ ^  Underlayed Stake Launcher  ^^^^^
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
-^[Archetype]|  [Armour][Robes]  | ^[Subtype]|  [Medium][Heavy]  |+^[Archetype]|  [Armour] [Robes]  | ^[Subtype]|  [Heavy[Medium]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 5  |  2  | |  1,000c  |  100c  | |  [Brawn]: 5  |  2  | |  1,000c  |  100c  |
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 |  [Unique - Underlayed]  ||||| |  [Unique - Underlayed]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|While the [Modded] [Apparel] is [Equipped], you count as being [Equipped] with a [Stake Launcher] [Weapon], shown below.|||||+|While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below.|||||
  
 ^Stake Launcher^^^^^ ^Stake Launcher^^^^^
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 |  [Brawn]: 5  |  16  |  3 - 12  |  1  |  -  | |  [Brawn]: 5  |  16  |  3 - 12  |  1  |  -  |
 ^Traits||||| ^Traits|||||
-|  [Close Combat], [Two-Handed], [Brutal], [Fortuitous] and [Dangerous].  |||||+|  [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage]. \\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour]. \\ \\ **Fortuitous**\\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous**\\ When triggered this [Weapon] [Jams], as [Appropriate].|||||+|This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage]. \\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered this [Weapon] [Jams], as [Appropriate].|||||
 </WRAP> </WRAP>