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| items:apparel:apparel_mods:underlayed_t.a.m._beacon [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:underlayed_t.a.m._beacon [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Underlayed T.A.M Beacon ====== | ====== Underlayed T.A.M. Beacon ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underlayed T.A.M. Beacon ^^^^^ |
| ^Underlayed T.A.M Beacon^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | | [Brawn]: 4 | 2 | | 3,000c | 50c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] and [Unique - Underlayed] ||||| |
| | - ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable T.A.M. Beacon], shown below.||||| |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a T.A.M Beacon, shown below.||||| | |
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| ^T.A.M Beacon^^^^^ | ^Portable T.A.M. Beacon^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Gear] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | ^[Skill]| - | ^[Mastery]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | ^ [Requirement] ^ [Effect] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 4 | - | 1 - 120 | - | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | - | 1 - 120 | - | - | | | [Electronic] ||||| |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| |While the T.A.M Beacon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Target Acquisition Ability below.||||| | |While the [Portable T.A.M. Beacon] is [Equipped] you gain the [T.A.M. Pulse] [Ritual], shown below.||||| |
| |
| ^Target Acquisition^ | ^T.A.M. Pulse^ |
| |**[[:Skills#Tech]] Ritual 80/Action**| | |**[Tech] [Ritual]; 80/[Action].**| |
| |All Enemies within <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> are afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> until the start of your next [[:Game_Mechanics:Turn]].| | |All [Enemies] in [Range] gain the [TAMed] [Condition] until the end of the [Encounter].| |
| </WRAP> | </WRAP> |