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items:apparel:apparel_mods:underlayed_t.a.m._beacon [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:underlayed_t.a.m._beacon [2026/06/12 10:56] (current) – external edit 127.0.0.1
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-====== Underlayed T.A.M Beacon ====== +====== Underlayed T.A.MBeacon ====== 
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underlayed T.A.MBeacon  ^^^^^ 
-^Underlayed T.A.M Beacon^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial+ [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| + [Brawn]: 4    | |  3,000c  |  50c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic] and [Unique Underlayed]   ||||| 
-|  -  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], you also count as if you are [Equipped] with a [Portable T.A.MBeacon], shown below.|||||
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a T.A.M Beacon, shown below.|||||+
  
-^T.A.M Beacon^^^^^ +^Portable T.A.MBeacon^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| +^[Archetype]|  [Gear | ^[Subtype]|  -  
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear+^[Skill]|   ^[Mastery]|   
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]+ [Requirement]   [Effect]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]: 4  |  -  |  1 - 120  |  -  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  -  |  1 - 120  |  -  |  -  | +|  [Electronic]  |||||
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
-|While the T.A.M Beacon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Target Acquisition Ability below.|||||+|While the [Portable T.A.MBeaconis [Equipped] you gain the [T.A.M. Pulse] [Ritual], shown below.|||||
  
-^Target Acquisition+^T.A.M. Pulse
-|**[[:Skills#Tech]Ritual 80/Action**| +|**[Tech] [Ritual]; 80/[Action].**| 
-|All Enemies within <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> are afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> until the start of your next [[:Game_Mechanics:Turn]].|+|All [Enemies] in [Range] gain the [TAMed] [Condition] until the end of the [Encounter].|
 </WRAP> </WRAP>