Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:apparel:apparel_mods:underlayed_t.a.m._beacon [2026/04/29 11:21] ms_wuntchitems:apparel:apparel_mods:underlayed_t.a.m._beacon [2026/06/12 10:56] (current) – external edit 127.0.0.1
Line 2: Line 2:
 <WRAP center 600px> <WRAP center 600px>
 ^  Underlayed T.A.M. Beacon  ^^^^^ ^  Underlayed T.A.M. Beacon  ^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  ||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[Archetype]|  [Armour], [Clothing]\\ [Robes]  | ^[Subtype]|  [Light], [Medium],\\ [Heavy][Industrial]  |+^[Archetype]|  [Armour], [Clothing]  \\ [Robes]  | ^[Subtype]|  [Heavy], [Industrial], \\ [Light[Medium]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 4  |  2  | |  3,000c  |  50c  | |  [Brawn]: 4  |  2  | |  3,000c  |  50c  |
 ^  [Traits]  ||||| ^  [Traits]  |||||
-|  [Unique - Underlayed] and [Electronic |||||+|  [Electronic] and [Unique - Underlayed  |||||
 ^  Effects  ||||| ^  Effects  |||||
 |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable T.A.M. Beacon], shown below.||||| |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable T.A.M. Beacon], shown below.|||||
Line 19: Line 19:
 |  [Electronic]  ||||| |  [Electronic]  |||||
 ^Effects||||| ^Effects|||||
-|While the [Portable T.A.M. Beacon] is [Equipped] you gain the [T.A.M. Beacon] [Ritual], shown below.|||||+|While the [Portable T.A.M. Beacon] is [Equipped] you gain the [T.A.M. Pulse] [Ritual], shown below.|||||
  
-^T.A.M. Beacon^+^T.A.M. Pulse^
 |**[Tech] [Ritual]; 80/[Action].**| |**[Tech] [Ritual]; 80/[Action].**|
 |All [Enemies] in [Range] gain the [TAMed] [Condition] until the end of the [Encounter].| |All [Enemies] in [Range] gain the [TAMed] [Condition] until the end of the [Encounter].|
 </WRAP> </WRAP>