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Underlayed Taser

Underlayed Taser
[Sourcery Solutions] - Your wish, our command. Terms may apply.
[Archetype] [Armour] & [Clothing] [Subtype] [Heavy], [Industrial],
[Light] & [Medium]
[Requirement] [Hardpoint Tax] [Value] [Upkeep]
[Brawn]: 3 1 1,500c 10c
[Traits]
[Unique - Underlayed]
Effects
While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Pocket Taser] [Weapon], shown below.
Pocket Taser
[Archetype] [Weapon] [Subtype] [Exotic]
[Skill] [Athletics], [Coordination]
or [Tech]]
[Mastery] [Melee]
[Requirement] [Damage] [Range] [Ammo] [Hardpoints]
[Brawn]: 3 D6 1 3 -
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Electronic] and [Stunning].
Effects
This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.

The [Pocket Taser] may be used as either an [Athletics], [Coordination] or [Tech] [Weapon].

Dangerous:
When triggered this [Weapon] [Jams], as [Appropriate].
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