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items:apparel:apparel_upgrades:astral_anemoscope [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:astral_anemoscope [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Astral Anemoscope ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Astral Anemoscope^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  1  |  50,000c  |  5c  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  4  |  500,000c  |  10c  | 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| 
-^Effects||||| 
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Astral Anemoscope Ability below.||||| 
  
-^Astral Anemoscope^ 
-|**Action.  <wrap preview>[[:Traits:Continuous]]</wrap>.**| 
-|Until the start of your next [[:Game_Mechanics:Turn]], you gain Acute/Flawless [[:Game_Mechanics:Perceptions#Astral|Astral Perception]] at Mk. 1/2 respectively.| 
-</WRAP>