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| Both sides previous revisionPrevious revision | |
| items:apparel:apparel_upgrades:breaching_spike [2025/11/17 14:17] – changing hardpoint cost to tax mentle | items:apparel:apparel_upgrades:breaching_spike [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Breaching Spike ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Breaching Spike^^^^^ | |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 5^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Breaching Spike Ability below.||||| | |
| |
| ^Breaching Spike^ | |
| |**[[:Skills#Tech]] Ritual; 80/Action**| | |
| |Destroy a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or [[:Game_Mechanics:Terrain]] Piece. Can also be used in a contextually significant location like a generator or propulsion system, to inflict a [[:Game_Mechanics:Malfunctions|Malfunction]] to a Vehicle. If used in this way, generate a [[:Game_Mechanics:Malfunctions|Malfunction]] with a bonus +30 to the Result.| | |
| </WRAP> | |