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| Both sides previous revisionPrevious revision | |
| items:apparel:apparel_upgrades:electromagnetic_scope [2025/11/17 14:17] – changing hardpoint cost to tax mentle | items:apparel:apparel_upgrades:electromagnetic_scope [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Electromagnetic Scope ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Electromagnetic Scope^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 1 | 20,000c | 10c | | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 4 | 200,000c | 50c | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Electromagnetic Scope Ability below.||||| | |
| |
| ^Electromagnetic Scope^ | |
| |**Action. <wrap preview>[[:Traits:Continuous]]</wrap>.**| | |
| |Until the start of your next [[:Game_Mechanics:Turn]], you gain Acute/Flawless [[:Game_Mechanics:Perceptions#E.C.M|E.C.M Perception]] at Mk. 1/2 respectively.| | |
| </WRAP> | |