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| items:apparel:apparel_upgrades:flickerbarrier_mesh [2025/10/08 09:53] – mentle | items:apparel:apparel_upgrades:flickerbarrier_mesh [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== FlickerBarrier Mesh ====== | |
| <WRAP center 750px> | |
| |< 14% 16% 12% 20% 12% 14% 12% >| | |
| ^ FlickerBarrier Mesh ^^^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||| | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 5 | 5, start of [[Game Mechanics:Definitions:Turn]] | 1 | 5,000c | - | | |
| | Mk. 2 | [[:Stats#Brawn]]: 2 | 10 | 10, start of [[Game Mechanics:Definitions:Turn]] | 1 | 40,000c | - | | |
| | Mk. 3 | [[:Stats#Brawn]]: 2 | 15 | 15, start of [[Game Mechanics:Definitions:Turn]] | 2 | 135,000c | - | | |
| | Mk. 4 | [[:Stats#Brawn]]: 2 | 20 | 20, start of [[Game Mechanics:Definitions:Turn]] | 2 | 320,000c | - | | |
| | Mk. 5 | [[:Stats#Brawn]]: 2 | 25 | 25, start of [[Game Mechanics:Definitions:Turn]] | 3 | 625,000c | - | | |
| ^Traits ||||||| | |
| | - ||||||| | |
| ^Effects||||||| | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to the value above. In addition, you restore the indicated amount of [[:Shortcuts#Barrier]] at the designated time.||||||| | |
| </WRAP> | |