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items:apparel:apparel_upgrades:flickerbarrier_mesh [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:flickerbarrier_mesh [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== FlickerBarrier Mesh ====== +
-<WRAP center 750px> +
-|< - 14% 16% 12% 20% 12% 14% 12% >| +
-^  FlickerBarrier Mesh  ^^^^^^^ +
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||| +
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | +
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  5  |  5, start of [[Game Mechanics:Definitions:Turn]]  |  1  |  5,000c  |  -  | +
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  10  |  10, start of [[Game Mechanics:Definitions:Turn]]  |  1  |  40,000c  |  -  | +
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  15  |  15, start of [[Game Mechanics:Definitions:Turn]]  |  2  |  135,000c  |  -  | +
-|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  20  |  20, start of [[Game Mechanics:Definitions:Turn]]  |  2  |  320,000c  |  -  | +
-|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  25  |  25, start of [[Game Mechanics:Definitions:Turn]]  |  3  |  625,000c  |  -  | +
-^Traits ||||||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||| +
-^Effects||||||| +
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to the value above. In addition, you restore the indicated amount of [[:Shortcuts#Barrier]] at the designated time.||||||| +
-</WRAP>+