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items:apparel:apparel_upgrades:flickerfield [2025/10/21 11:06] – created mentleitems:apparel:apparel_upgrades:flickerfield [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Flickerfield ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Flickerfield^^^^^ 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 7^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|6| 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| 
-^Effects||||| 
-|Set your Maximum [[:Shortcuts#Barrier]] to 25. At the start of the [[:Game_Mechanics:Scene]], restore 25 [[:Shortcuts#Barrier]]. \\ \\ In addition you gain the Flickerfield Ability below.||||| 
  
-^Flickerfield^ 
-|**Trait**| 
-|When an Ally is dealt [[:Game_Mechanics:Damage#Meat Damage|Meat]], [[:Game_Mechanics:Damage#Magic Damage|Magic]] or [[:Game_Mechanics:Damage#A.P. Damage]] within 12 Units, you can apply it to yourself instead, as long as you have at least 1 [[:Shortcuts#Barrier]] remaining.| 
-</WRAP>