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| Both sides previous revisionPrevious revision | |
| items:apparel:apparel_upgrades:flickerfield [2025/11/17 14:17] – changing hardpoint cost to tax mentle | items:apparel:apparel_upgrades:flickerfield [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Flickerfield ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Flickerfield^^^^^ | |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 7^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|6| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |Set your Maximum [[:Shortcuts#Barrier]] to 25. At the start of the [[:Game_Mechanics:Scene]], restore 25 [[:Shortcuts#Barrier]]. \\ \\ In addition you gain the Flickerfield Ability below.||||| | |
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| ^Flickerfield^ | |
| |**Trait**| | |
| |When an Ally is dealt [[:Game_Mechanics:Damage#Meat Damage|Meat]], [[:Game_Mechanics:Damage#Magic Damage|Magic]] or [[:Game_Mechanics:Damage#A.P. Damage]] within 12 Units, you can apply it to yourself instead, as long as you have at least 1 [[:Shortcuts#Barrier]] remaining.| | |
| </WRAP> | |