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| items:apparel:apparel_upgrades:flickerfortress_mesh [2025/10/08 10:26] – created mentle | items:apparel:apparel_upgrades:flickerfortress_mesh [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== FlickerFortress Mesh ====== | |
| <WRAP center 750px> | |
| |< - 14% 16% 12% 20% 12% 14% 12% >| | |
| ^ FlickerFortress Mesh ^^^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||| | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 20 | 20, start of [[:Game Mechanics:Definitions:Day]] | 1 | 5,000c | 250c | | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 40 | 40, start of [[:Game Mechanics:Definitions:Day]] | 1 | 40,000c | 200c | | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 60 | 60, start of [[:Game Mechanics:Definitions:Day]] | 2 | 135,000c | 150c | | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 80 | 80, start of [[:Game Mechanics:Definitions:Day]] | 2 | 320,000c | 100c | | |
| | Mk. 1 | [[:Stats#Brawn]]: 2 | 100 | 100, start of [[:Game Mechanics:Definitions:Day]] | 3 | 625,000c | 50c | | |
| ^Traits ||||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||||| | |
| ^Effects||||||| | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to the value above. In addition, you restore the indicated amount of [[:Shortcuts#Barrier]] at the designated time.||||||| | |
| </WRAP> | |