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items:apparel:apparel_upgrades:flickering_defence_field_mesh [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:flickering_defence_field_mesh [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Flickering Defence Field Mesh ====== +
-<WRAP center 750px> +
-|< - 14% 16% 12% 20% 12% 14% 12% >| +
-^  Flickering Defence Field Mesh  ^^^^^^^ +
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||||| +
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | +
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  50  |  -  |  1  |  20,000c  |  100c  | +
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  100  |  -  |  2  |  160,000c  |  75c  | +
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  200  |  -  |  3  |  540,000c  |  50c  | +
-^Traits ||||||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||| +
-^Effects||||||| +
-|  -  ||||||| +
-</WRAP>+