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| Both sides previous revisionPrevious revision | |
| items:apparel:apparel_upgrades:flickering_defence_field_mesh [2025/11/17 14:17] – changing hardpoint cost to tax mentle | items:apparel:apparel_upgrades:flickering_defence_field_mesh [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Flickering Defence Field Mesh ====== | |
| <WRAP center 750px> | |
| |< - 14% 16% 12% 20% 12% 14% 12% >| | |
| ^ Flickering Defence Field Mesh ^^^^^^^ | |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||||| | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 50 | - | 1 | 20,000c | 100c | | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 100 | - | 2 | 160,000c | 75c | | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 200 | - | 3 | 540,000c | 50c | | |
| ^Traits ||||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||||| | |
| ^Effects||||||| | |
| | - ||||||| | |
| </WRAP> | |