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| items:apparel:apparel_upgrades:gucky_branding [2025/10/28 11:33] – adding preview mentle | items:apparel:apparel_upgrades:gucky_branding [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Gucky Branding ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Gucky Branding^^^^^ | |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Clothing^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 1 | 10,000c | 50c | | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 1 | 80,000c | 40c | | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 2 | 270,000c | 30c | | |
| | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 2 | 640,000c | 20c | | |
| | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 3 | 1,250,000c | 10c | | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, anytime you would deal Strain Damage with Abilities in a social setting, you deal an additional D4/D6/D8/D10/D12 [[:Shortcuts#Strain]] Damage. (//This effect is not <wrap preview>[[:Traits:Awe Inspiring X|Awe Inspiring]]</wrap> and thus will stack//)||||| | |
| </WRAP> | |
| \\ | |
| <WRAP notice> | |
| **//Ash's Aside//** \\ \\ A social setting is not a defined term. It mostly means a debate, negotiation, interview or other setting where people are solving issues with words. This is intended to augment Abilities like Barb and Staunch, not the Strain Damage dealt by your fists or a Taser. Exactly where a social setting starts and ends is a matter of perspective, and thus, Players should have a discussion to determine if the current situation feels like a social setting or something else. Social doesn't mean friendly or hostile, it simply means social. | |
| </WRAP> | |