Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
items:apparel:apparel_upgrades:personal_point_defence_system [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:personal_point_defence_system [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Personal Point Defence System ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Personal Point Defence System^^^^^ +
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Heavy \\ Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| +
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| +
-^Effects||||| +
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by a <wrap preview>[[:Game_Mechanics:Definitions:Distant]]</wrap> target, you may deal D4 instances of 4 [[:Game_Mechanics:Damage#Meat Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. \\ \\ If this [[:Game_Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropriate, the [[:Game_Mechanics:Attacks|Attack]] is canceled.||||| +
-</WRAP>+