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items:apparel:apparel_upgrades:underlayed_firewall_scrambling_array [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:underlayed_firewall_scrambling_array [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Underlayed Firewall Scrambling Array ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Underlayed Firewall Scrambling Array^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4| 
-^Traits ||||| 
-|  -  ||||| 
-^Effects||||| 
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Firewall Scrambling Array, shown below.||||| 
  
-^Firewall Scrambling Array^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  18  |  1 - 24  |  -  |  -  | 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| 
-^Effects||||| 
-|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within <wrap preview>[[:Game_Mechanics:definitions:Range]]</wrap> must take a [[:Shortcuts#Reflex_Save]] (DC: Above), every Enemy that fails is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Scrambled]]</wrap> until the start of the next [[:Game_Mechanics:Environmental_Step]].||||| 
-</WRAP>