| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:apparel:apparel_upgrades:underlayed_targeting_vector_array [2025/10/28 11:33] – adding preview mentle | items:apparel:apparel_upgrades:underlayed_targeting_vector_array [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
|---|
| ====== Underlayed Targeting Vector Array ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underlayed Targeting Vector Array^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|125c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|4| | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Targeting Vector Array, shown below.||||| | |
| |
| ^Targeting Vector Array^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 18 | 1 - 24 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within <wrap preview>[[:Game_Mechanics:definitions:Range]]</wrap> must take a [[:Shortcuts#Reflex_Save]] (DC: Above), every Enemy that fails is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Target Acquired]]</wrap> until the start of the next [[:Game_Mechanics:Environmental_Step]].||||| | |
| </WRAP> | |