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items:equipment:equipment_mods:auto-loader [2026/05/13 08:58] ms_wuntchitems:equipment:equipment_mods:auto-loader [2026/06/12 10:58] (current) – external edit 127.0.0.1
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 ^  Auto-Loader  ^^^^^ ^  Auto-Loader  ^^^^^
 ^  [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| ^  [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  |||||
-^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Industrial]  |+^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy]\\ [Industrial]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 5  |  1  | |  10,000c  |  -  | |  [Brawn]: 5  |  1  | |  10,000c  |  -  |
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 |  [Electronic]  ||||| |  [Electronic]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|The [Modded] [Weapon's] [Ammo] is reduced by 1, to a minimum of 0.\\ \\ In addition, when the [Modded] [Weapon] suffers a [Weapon Jam], restore it's [Ammo] to full instead.\\ \\ **Please Note**: This is not the same as performing a [Reload] [Action].|||||+|The [Modded] [Weapon's] [Ammo] is reduced by 1, to a minimum of 0.\\ \\ In addition, when the [Modded] [Weapon] suffers a [Weapon Jam], restore it's [Ammo] to full instead.\\ \\ **Please Note**: This is not the same as performing a [Reload Actionand thus can't change [Ammunitionor activate other such effects.|||||
 </WRAP> </WRAP>