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items:equipment:equipment_mods:blinding_rounds [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:blinding_rounds [2026/06/12 10:58] (current) – external edit 127.0.0.1
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 ====== Blinding Rounds ====== ====== Blinding Rounds ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Blinding Rounds  ^^^^^ 
-^Blinding Rounds^^^^^ + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|+100%| + [Brawn]: 2    | |  1,000c  |  +100%  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| + [Ammunition]  ||||| 
-  <wrap preview>[[:Traits:Ammunition]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While this [Ammunition] is loaded in the [Modded] [Weapon], [Successful] [Attacks] with that [Weaponapply the [Blinded] [Conditionuntil the start of your next [Turn], instead of normal [Damage].|||||
-|When this ammunition is loaded, successful [[:Game_Mechanics:Attacks]] with this Weapon apply D6 Stacks of <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap>in addition to normal <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>. |||||+
 </WRAP> </WRAP>