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| items:equipment:equipment_mods:hacking_rounds [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:hacking_rounds [2026/06/12 10:58] (current) – external edit 127.0.0.1 |
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| ====== Hacking Rounds ====== | ====== Hacking Rounds ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Hacking Rounds ^^^^^ |
| ^Hacking Rounds^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|+200%| | | [Brawn]: 2 | 1 | | 2,000c | +200% | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Ammunition] and [Electronic] ||||| |
| | <wrap preview>[[:Traits:Ammunition]]</wrap>, <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While this [Ammunition] is loaded in the [Modded] [Weapon], you may make [Attacks] against [Appropriate] computerised or technological locks to open them with that [Weapon], replacing the required [Check] with the [Attack]. This also allows the [Interaction Action] to be made at the [Optimal Range] of the [Weapon], instead of [Adjacency] as usual, by spending 1 [Ammo]. \\ \\ In addition, the [Weapon] gains the [Electronic] [Ability] while this [Ammunition] is loaded.||||| |
| |When this ammunition is loaded, you may make [[:Game_Mechanics:Attacks]] with the Weapon against computerised locks to open them, replacing the required [[:Game_Mechanics:Check]] with the [[:Game_Mechanics:Attacks|Attack]]. \\ This also allows the [[:Game_Mechanics:Attacks|Attack]] to be made at the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the Weapon, instead of <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> as usual.||||| | |
| </WRAP> | </WRAP> |