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items:equipment:equipment_mods:hacking_rounds [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:hacking_rounds [2026/06/12 10:58] (current) – external edit 127.0.0.1
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 ====== Hacking Rounds ====== ====== Hacking Rounds ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Hacking Rounds  ^^^^^ 
-^Hacking Rounds^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|+200%| + [Brawn]: 2    | |  2,000c  |  +200%  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| + [Ammunition] and [Electronic]  ||||| 
-  <wrap preview>[[:Traits:Ammunition]]</wrap>,  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While this [Ammunition] is loaded in the [Modded] [Weapon], you may make [Attacks] against [Appropriate] computerised or technological locks to open them with that [Weapon], replacing the required [Check] with the [Attack]. This also allows the [Interaction Action] to be made at the [Optimal Range] of the [Weapon], instead of [Adjacency] as usual, by spending 1 [Ammo]. \\ \\ In addition, the [Weapon] gains the [Electronic] [Ability] while this [Ammunition] is loaded.|||||
-|When this ammunition is loaded, you may make [[:Game_Mechanics:Attacks]] with the Weapon against computerised locks to open them, replacing the required [[:Game_Mechanics:Check]] with the [[:Game_Mechanics:Attacks|Attack]]. \\ This also allows the [[:Game_Mechanics:Attacks|Attack]] to be made at the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the Weapon, instead of <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> as usual.|||||+
 </WRAP> </WRAP>