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items:equipment:equipment_mods:power_cell [2026/05/12 12:30] ms_wuntchitems:equipment:equipment_mods:power_cell [2026/06/12 10:58] (current) – external edit 127.0.0.1
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 ^  Power Cell  ^^^^^ ^  Power Cell  ^^^^^
 ^  [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| ^  [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  |||||
-^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic][Industrial]  |+^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic] [Industrial]  |
 ^  [Mk]  ^  [Requirement]  ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep]  ^ ^  [Mk]  ^  [Requirement]  ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep]  ^
 |  Mk.1  |  [Brawn]: 4  |  2  |  10,000c  |  -  | |  Mk.1  |  [Brawn]: 4  |  2  |  10,000c  |  -  |
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 |  -  ||||| |  -  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|The [Modded] [Weapon] gains an additional 1/2/3/4/5 [Damage Die] at Mk.1/2/3/4/5, respectively. \\ \\ **Example**: A [Pistol] would normally deal D6 + 4 [Damage]. With a Mk. 1 [Power Cell] installed it would deal 2D6 + 4 [Damage] and with Mk. 2 it would deal 3D6 + 4 [Damage], respectively).|||||+|The [Modded] [Weapon] gains an additional 1/2/3/4/5 [Damage Die] at Mk.1/2/3/4/5, respectively. \\ \\ **Example**: A [Pistol] would normally deal D6 + 4 [Damage]. With a Mk. 1 [Power Cell] installed it would deal 2D6 + 4 [Damage] and with Mk. 2 it would deal 3D6 + 4 [Damage], respectively.|||||
 </WRAP> </WRAP>