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Power Cell

Power Cell
[Thesean Astromotive] - When we're done with it, it's basically brand new!
[Archetype] [Weapon] [Subtype] [Ballistic], [Energy],
[Exotic] & [Industrial]
[Mk] [Requirement] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 4 2 10,000c -
Mk.2 [Brawn]: 5 3 40,000c -
Mk.3 [Brawn]: 6 4 90,000c -
Mk.4 [Brawn]: 7 5 160,000c -
Mk.5 [Brawn]: 8 6 250,000c -
[Traits]
-
Effects
The [Modded] [Weapon] gains an additional 1/2/3/4/5 [Damage Die] at Mk.1/2/3/4/5, respectively.

Example: A [Pistol] would normally deal D6 + 4 [Damage]. With a Mk. 1 [Power Cell] installed it would deal 2D6 + 4 [Damage] and with Mk. 2 it would deal 3D6 + 4 [Damage], respectively.
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