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items:equipment:equipment_mods:shatterburst_rounds [2026/04/21 11:51] – created ms_wuntchitems:equipment:equipment_mods:shatterburst_rounds [2026/06/12 10:58] (current) – external edit 127.0.0.1
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 ^  Shatterburst Rounds  ^^^^^ ^  Shatterburst Rounds  ^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic]  | ^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
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 |  [Ammunition]  ||||| |  [Ammunition]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|[Trait]. \\ \\ When this [Ammunition] is loaded, [Successful] [Attacks] with this [Weapon] apply a number of instance of the [Bleeding] [Affliction] equal to it's [Damage Die], in addition to [Damage]. However, when resolving [Damage], the [Weapon] doesn't gain the benefits of any [Damage Die], to a minimum of 1 [Damage].\\ \\ **Example**: A [Medium Pistol] that normally deals D6 + 4 [Damage] would deal 4 [Damage] and apply D6 instances of [Bleeding] with this [Ammunition] loaded instead.|||||+|While this [Ammunition] is loaded in the [Modded] [Weapon], [Successful] [Attacks] with that [Weapon] apply a number of instances of the [Bleeding] [Affliction] equal to it's [Damage Die], in addition to [Damage]. However, when resolving [Damage], the [Weapon] doesn't gain the benefits of any [Damage Die], to a minimum of 1 [Damage].\\ \\ **Example**: A [Medium Pistol] that normally deals D6 + 4 [Damage] would deal 4 [Damage] and apply D6 instances of [Bleeding] with this [Ammunition] loaded instead.|||||
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