Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision |
| items:equipment:equipment_mods:shatterburst_rounds [2026/04/21 11:51] – created ms_wuntch | items:equipment:equipment_mods:shatterburst_rounds [2026/06/12 10:58] (current) – external edit 127.0.0.1 |
|---|
| <WRAP center 600px> | <WRAP center 600px> |
| ^ Shatterburst Rounds ^^^^^ | ^ Shatterburst Rounds ^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | [Ammunition] ||||| | | [Ammunition] ||||| |
| ^ Effects ||||| | ^ Effects ||||| |
| |[Trait]. \\ \\ When this [Ammunition] is loaded, [Successful] [Attacks] with this [Weapon] apply a number of instance of the [Bleeding] [Affliction] equal to it's [Damage Die], in addition to [Damage]. However, when resolving [Damage], the [Weapon] doesn't gain the benefits of any [Damage Die], to a minimum of 1 [Damage].\\ \\ **Example**: A [Medium Pistol] that normally deals D6 + 4 [Damage] would deal 4 [Damage] and apply D6 instances of [Bleeding] with this [Ammunition] loaded instead.||||| | |While this [Ammunition] is loaded in the [Modded] [Weapon], [Successful] [Attacks] with that [Weapon] apply a number of instances of the [Bleeding] [Affliction] equal to it's [Damage Die], in addition to [Damage]. However, when resolving [Damage], the [Weapon] doesn't gain the benefits of any [Damage Die], to a minimum of 1 [Damage].\\ \\ **Example**: A [Medium Pistol] that normally deals D6 + 4 [Damage] would deal 4 [Damage] and apply D6 instances of [Bleeding] with this [Ammunition] loaded instead.||||| |
| </WRAP> | </WRAP> |