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| items:equipment:equipment_mods:tactical_grip [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:tactical_grip [2026/06/12 10:58] (current) – external edit 127.0.0.1 |
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| ====== Tactical Grip ====== | ====== Tactical Grip ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Tactical Grip ^^^^^ |
| ^Tactical Grip^^^^^ | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Fascinator], [Tool]\\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial]\\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | Mk.1 | [Brawn]: 4 | 1 | 500c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | | Mk.2 | [Brawn]: 6 | 2 | 2,000c | - | |
| ^Traits ||||| | | Mk.3 | [Brawn]: 8 | 3 | 4,500c | - | |
| | ^ [Traits] ||||| |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^ Effects ||||| |
| |Removes the <wrap preview>[[:Traits:Setup X]]</wrap> Property. ||||| | |The [Modded] [Equipment's] [Set Up - X] [Abilities] X value is reduced by 30/60/90 at Mk.1/2/3, respectively. If this would reduce the value of X to 0 or lower, the [Set Up - X] [Ability] is removed.\\ \\ **Example**: A [Machine Gun] has the [Setup - 65] [Ability]. With a Mk.1 [Tactical Grip] installed it would be reduced to [Setup - 35]. With a Mk.3 [Tactical Grip] the [Machine Gun] would lose the [Setup] [Ability] entirely. ||||| |
| </WRAP> | </WRAP> |