This is an old revision of the document!


Tactical Grip

Tactical Grip
[Orc Corp] - If it's not Orc, it's Dork!
[Archetype] [Fascinator], [Tool],
[Weapon]
[Subtype] [Ballistic], [Energy],
[Exotic], [Industrial],
[Simple]
[Mk] [Requirement] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 4 1 500c -
Mk.2 [Brawn]: 6 2 2,000c -
Mk.3 [Brawn]: 8 3 4,500c -
[Traits]
-
Effects
The [Modded] [Equipment's] [Set Up - X] [Abilities] X value is reduced by 30/60/90 at Mk.1/2/3, respectively. If this would reduce the value of X to 0 or lower, the [Set Up - X] [Ability] is removed.

Example: A [Machine Gun] has the [Setup - 65] [Ability]. With a Mk.1 [Tactical Grip] installed it would be reduced to [Setup - 35]. With a Mk.3 [Tactical Grip] the [Machine Gun] would lose the [Setup] [Ability] entirely.
Edit this page