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items:equipment:equipment_mods:underslung_arc_burst [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_arc_burst [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Arc Burst ====== ====== Underslung Arc Burst ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Arc Burst  ^^^^^ 
-^Underslung Arc Burst^^^^^ + [Biotopia Projects Limited] - //Tested on the deadfor the living!//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy\\ & [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| + [Brawn]: 8    | |  6,000c  |  200c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|When this [Mod] is purchased, specify [Arc Burst] or [Arc Spray]. While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with the specified [Weapon], shown below. \\ \\ In addition, this [Mod] can only be installed on [Equipment] with the [Two-Handed] [Ability].|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with an Arc Burst or an Arc Spray, specified on purchase, shown below. \\ This weapon can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead. \\ \\ Furthermore, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability.|||||+
 </WRAP> </WRAP>
 <WRAP group> <WRAP group>
-<WRAP half column> +<WRAP column half
-|- 20% 20% 20% 20% 20% >| +<WRAP center 600px
-^Arc Burst^^^^^ + Arc Burst  ^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Exotic 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Exotic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Skill]|  [Athletics]  ^[Mastery]|  [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]:   8  |  3 - 12  |  2  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>  8  |  3 - 12  |  2  |  -  | +|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed] |||||
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Arc]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>,  |||||+
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (// for example: An Arc Sprayer with an Additional Damage Die would deal 12 Damage on successful Attack// ).|||||+|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ In addition, should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>
-<WRAP half column> +</WRAP> 
-|- 20% 20% 20% 20% 20% >| +<WRAP column half
-^Arc Spray^^^^^ +<WRAP center 600px
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| + Arc Spray  ^^^^^ 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Exotic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Archetype]|  [Weapon | ^[Subtype]|  [Exotic 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]+^[Skill]|  [Coordination]  ^[Mastery]|  [Rockin' Roll]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+|  [Brawn]:  |  D8   3 - 12  |  3  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap> |    3 - 12  |  3  |  -  | +^Traits||||| 
-^Traits ||||| +|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed] |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Full-Auto]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Arc]]</wrap><wrap preview>[[:Traits:Blast]]</wrap>,  |||||+
 ^Effects||||| ^Effects|||||
- -  |||||+|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead .\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</WRAP>
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