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Underslung Arc Burst
| Underslung Arc Burst | ||||
|---|---|---|---|---|
| [Biotopia Projects Limited] - Tested on the dead, for the living! | ||||
| [Archetype] | [Fascinator], [Tool], [Weapon] | [Subtype] | [Ballistic], [Energy], [Industrial] |
|
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 8 | 2 | 6,000c | 200c | |
| [Traits] | ||||
| [Unique Underslung] | ||||
| Effects | ||||
| When this [Mod] is purchased, specify [Arc Burst] or [Arc Spray]. While the [Modded] [Item] is [Equipped], you also count as if you are [Equipped] with the specified [Weapon], shown below. In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability]. |
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| Arc Burst | ||||
|---|---|---|---|---|
| [Archetype] | [Weapon] | [Subtype] | [Exotic] | |
| [Skill] | [Athletics] | [Mastery] | [Impact] | |
| [Requirement] | [Damage] | [Range] | [Ammo] | [Hardpoints] |
| [Brawn]: 8 | 8 | 3 - 12 | 2 | - |
| Traits | ||||
| [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]. | ||||
| Effects | ||||
| This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead. In addition Should this [Weapon] gain an additional [Damage Die], it gains 4 additional [Damage] instead. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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| Arc Spray | ||||
|---|---|---|---|---|
| [Archetype] | [Weapon] | [Subtype] | [Exotic] | |
| [Skill] | [Coordination] | [Mastery] | [Rockin' Roll] | |
| [Requirement] | [Damage] | [Range] | [Ammo] | [Hardpoints] |
| [Brawn]: 8 | D8 | 3 - 12 | 3 | - |
| Traits | ||||
| [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead. In addition, should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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