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| items:equipment:equipment_mods:underslung_auto-loader [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_auto-loader [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Autoloader ====== | ====== Underslung Auto-Loader ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Auto-Loader ^^^^^ |
| ^Underslung Autoloader^^^^^ | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy] \\ & [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 4 | 1 | | 5,000c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] and [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |When the [Modded] [Equipment] suffers a [Weapon Jam], restore it's [Ammo] to full instead. \\ \\ **Please Note**: This is not the same as performing a [Reload Action] and thus can't change [Ammunition] or activate other such effects.||||| |
| |[[:Game_Mechanics:Critical_Failure]] on [[:Game_Mechanics:Attacks]] with the Weapon restore it's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> to full, instead of causing a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>. This Attack will still achieve <wrap preview>[[:Game_Mechanics:Definitions:Automatic Failure]]</wrap>, as normal. (// This is not a <wrap preview>[[:Base_Actions:Reload]]</wrap> Action and thus can't change Ammunition or activate other such effects// ).||||| | |
| </WRAP> | </WRAP> |