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| items:equipment:equipment_mods:underslung_bayonet [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_bayonet [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Bayonet ====== | ====== Underslung Bayonet ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Bayonet ^^^^^ |
| ^Underslung Bayonet^^^^^ | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 5 | 1 | | 750c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Bayonet] [Weapon], shown below.||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Bayonet Weapon, shown below.||||| | |
| |
| |< - 20% 20% 20% 20% 20% >| | ^ Bayonet ^^^^^ |
| ^Bayonet^^^^^ | ^[Archetype]| [Weapon] | ^[Subtype]| [Simple] | |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Skill]| [Versatile] | ^[Mastery]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Simple^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | | [Brawn]: 5 | D6 + [Versatile] | 1 | - | - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^Traits||||| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | D6 + <wrap preview>[[:Traits:Versatile]]</wrap> | 1 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </WRAP> | </WRAP> |