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items:equipment:equipment_mods:underslung_bayonet [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_bayonet [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Bayonet ====== ====== Underslung Bayonet ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Bayonet  ^^^^^ 
-^Underslung Bayonet^^^^^ + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic], [Industrial\\ & [Simple]   
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 5    | |  750c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Bayonet] [Weapon], shown below.|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Bayonet Weapon, shown below.|||||+
  
-|< - 20% 20% 20% 20% 20% >| + Bayonet  ^^^^^ 
-^Bayonet^^^^^ +^[Archetype]|  [Weapon | ^[Subtype]|  [Simple 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| +^[Skill]|  [Versatile]  ^[Mastery]|  [Melee]  
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Simple^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+|  [Brawn]:   D6 + [Versatile]  |  1  |  -  |  -  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^Traits||||| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [Close Combat], [Fortuitous], [Silencedand [Versatile] |||||
-|  <wrap preview>[[:Stats:Brawn]]</wrap>  D6 + <wrap preview>[[:Traits:Versatile]]</wrap>   1  |  -  |  -  | +
-^Traits ||||| +
-  <wrap preview>[[:Traits:Close Combat]]</wrap> <wrap preview>[[:Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].|||||
 </WRAP> </WRAP>