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| items:equipment:equipment_mods:underslung_flash [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_flash [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Flash ====== | ====== Underslung Flash ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Flash ^^^^^ |
| ^Underslung Flash^^^^^ | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | | [Brawn]: 5 | 1 | | 3,000c | 10c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Combat Flash] [Weapon], shown below.||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Flash, shown below. \\ The Combat Flash can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead.||||| | |
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| ^Combat Flash^^^^^ | ^ Combat Flash ^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Energy^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| [Coordination] | ^[Mastery]| [Light Arms] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 5 | D4 + 2 | 6 - 24 | 3 | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | D4 + 2 | 6 - 24 | 3 | - | | | [Armour Piercing], [Dangerous] and [Fortuitous]. ||||| |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </WRAP> | </WRAP> |
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