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| items:equipment:equipment_mods:underslung_fluctuating_diode_scanner [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_fluctuating_diode_scanner [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Fluctuating Diode Scanner ====== | ====== Underslung Fluctuating Diode Scanner ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Fluctuating Diode Scanner ^^^^^ |
| ^Underslung Fluctuating Diode Scanner^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|3,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | | [Brawn]: 5 | 1 | | 375c | 25c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] and [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Portable Fluctuating Diode Scanner] [Tool], shown below. ||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Fluctuating Diode Scanner, shown below.||||| | |
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| ^Fluctuating Diode Scanner^^^^^ | ^ Portable Fluctuating Diode Scanner ^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Tool] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| - | ^[Mastery]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | ^ [Requirement] ^ [Effect] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 5 | - | 3 - 36 | - | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 3 - 36 | - | - | | |
| ^Traits ||||| | |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^Effects||||| |
| |While the Fluctuating Diode Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Fluctuating Diode Emition Ability below.||||| | |While the [Portable Fluctuating Diode Scanner] is [Equipped] you gain the [Fluctuating Diode Emition] [Action], shown below. \\ \\ In addition, you may use this [Tool] to automatically learn the intergalactic location of any [Pinged] [Target], to the nearest planet or region of space. \\ \\ Furthermore, this tool grants the effects of the [Advantage] [Property] to any and all [Checks] to [Track] a [Pinged] [Target] or remove the [Pinged] [Condition]. ||||| |
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| ^Fluctuating Diode Emition^ | ^Fluctuating Diode Emition^ |
| |**Action. <wrap preview>[[:Traits:Continuous]]</wrap>.**| | |**[Action] - [Continuous].**| |
| |Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a <wrap preview>[[:Game_Mechanics:Definitions:Perceived]]</wrap> target. \\ If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the [[:Game_Mechanics:Attacks|Attack]] is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. \\ If Successful, the target is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Diode Tagged]]</wrap> for one <wrap preview>[[:Game_Mechanics:Definitions:Cycle]]</wrap>.| | |Perform a [Tech] [Attack] against the [Defence] of a [Perceived] [Target]. If the [Target] is outside of the [Optimal Range] of the scanner, the [Attack] is performed under the effects of the [Disadvantage] [Property].\\ \\ If the [Attack] is [Successful], the [Target] gains the [Pinged] [Condition] for 10 [Periods]. \\ \\ For as long as the [Target] remains under the effect of the [Pinged] [Condition], anyone with the scanner can [Track] the [Target] with [Advantage]. The [Pinged] [Condition] can be removed, if it is discovered via [Appropriate] [Checks], [Diode Scanners], [Telemetry] or [Acute] or greater [E.M.] [Perception], as [Appropriate].| |
| </WRAP> | </WRAP> |