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items:equipment:equipment_mods:underslung_fluctuating_diode_scanner [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_fluctuating_diode_scanner [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Fluctuating Diode Scanner ====== ====== Underslung Fluctuating Diode Scanner ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Fluctuating Diode Scanner  ^^^^^ 
-^Underslung Fluctuating Diode Scanner^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic], [Industrial\\ & [Simple]   
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|3,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| + [Brawn]: 5    | |  375c  |  25c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +  [Electronic] and [Unique Underslung]  ||||| 
- <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Portable Fluctuating Diode Scanner] [Tool], shown below. |||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Fluctuating Diode Scanner, shown below.|||||+
  
-^Fluctuating Diode Scanner^^^^^ + Portable Fluctuating Diode Scanner  ^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| +^[Archetype]|  [Tool | ^[Subtype]|   
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| +^[Skill]|   ^[Mastery]|   
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]+ [Requirement]   [Effect]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]:   -  |  3 - 36  |  -  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits|||||
-|  <wrap preview>[[:Stats:Brawn]]</wrap>  -  |  3 - 36  |  -  |  -  | +
-^Traits |||||+
 |  -  ||||| |  -  |||||
 ^Effects||||| ^Effects|||||
-|While the Fluctuating Diode Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Fluctuating Diode Emition Ability below.|||||+|While the [Portable Fluctuating Diode Scanneris [Equipped] you gain the [Fluctuating Diode Emition] [Action], shown below. \\ \\ In addition, you may use this [Tool] to automatically learn the intergalactic location of any [Pinged] [Target], to the nearest planet or region of space. \\ \\ Furthermore, this tool grants the effects of the [Advantage] [Property] to any and all [Checks] to [Track] a [Pinged] [Target] or remove the [Pinged] [Condition]. |||||
  
 ^Fluctuating Diode Emition^ ^Fluctuating Diode Emition^
-|**Action.  <wrap preview>[[:Traits:Continuous]]</wrap>.**| +|**[Action] - [Continuous].**| 
-|Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a <wrap preview>[[:Game_Mechanics:Definitions:Perceived]]</wrap> target\\ If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the [[:Game_Mechanics:Attacks|Attack]] is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. \\ If Successful, the target is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Diode Tagged]]</wrap> for one <wrap preview>[[:Game_Mechanics:Definitions:Cycle]]</wrap>.|+|Perform a [Tech] [Attack] against the [Defence] of a [Perceived] [Target]. If the [Target] is outside of the [Optimal Range] of the scanner, the [Attack] is performed under the effects of the [Disadvantage] [Property].\\ \\ If the [Attack] is [Successful], the [Target] gains the [Pinged] [Condition] for 10 [Periods]. \\ \\ For as long as the [Target] remains under the effect of the [Pinged] [Condition], anyone with the scanner can [Track] the [Target] with [Advantage]. The [Pinged] [Condition] can be removed, if it is discovered via [Appropriate] [Checks], [Diode Scanners], [Telemetryor [Acute] or greater [E.M.[Perception], as [Appropriate].|
 </WRAP> </WRAP>