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items:equipment:equipment_mods:underslung_heavy_shotgun [2026/05/13 09:56] ms_wuntchitems:equipment:equipment_mods:underslung_heavy_shotgun [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ^  Underslung Heavy Shotgun  ^^^^^ ^  Underslung Heavy Shotgun  ^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  ||||| +^  [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Industrial]  |+^[Archetype]|  [Weapon]  | ^[Subtype]|  [Ballistic], [Energy] \\ [Industrial]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 10  |  2  | |  1,500c  |  50c  | |  [Brawn]: 10  |  2  | |  1,500c  |  50c  |
 ^  [Traits]  ||||| ^  [Traits]  |||||
-|  [Unique Underslung]  |||||+|  [Unique Underslung]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|While the [Modded] [Weapon] is [Equipped], you also count as if you are [Equipped] with a [Heavy Combat Shotgun] [Weapon], shown below. \\ \\ Unlike other [Underslung] [Weapons] the [Heavy Combat Shotgun] can be [Reloaded]. \\ \\ In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability].|||||+|While the [Modded] [Weapon] is [Equipped], you also count as if you are [Equipped] with a [Heavy Combat Shotgun] [Weapon], shown below. \\ \\ In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability]. \\ \\ **Please Note**: \\ Unlike other [Underslung] [Weapons] the [Heavy Combat Shotgun] can be [Reloaded]. |||||
  
 ^  Heavy Combat Shotgun  ^^^^^ ^  Heavy Combat Shotgun  ^^^^^
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 |  [Brawn]: 10  |  20  |  3 - 12  |  2  |  -  | |  [Brawn]: 10  |  20  |  3 - 12  |  2  |  -  |
 ^Traits||||| ^Traits|||||
-|  [Close Combat], [Two-Handed], [Loud], [Brutal], [Fortuitous] and [Dangerous].  |||||+|  [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud]and [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an additional [Damage Die], it instead gains 10 additional [Damage].\\ \\ **Example**: A [Heavy Combat Shotgun] with an additional [Damage Die] would deal 30 [Damage] on a [Successful] [Attack].\\ \\ **Fortuitous**\\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous**\\ When triggered this [Weapon Jams], as [Appropriate].|||||+|Should this [Weapon] gain an additional [Damage Die], it instead gains 10 additional [Damage].\\ \\ **Example**: A [Heavy Combat Shotgun] with an additional [Damage Die] would deal 30 [Damage] on a [Successful] [Attack].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
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