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items:equipment:equipment_mods:underslung_nade_launcher [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_nade_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung 'Nade Launcher ====== ====== Underslung 'Nade Launcher ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung 'Nade Launcher  ^^^^^ 
-^Underslung 'Nade Launcher^^^^^ + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy\\ & [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial | + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| + [Brawn]: 6    | |  3,000c  |  200c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Combat Launcher] [Weapon], shown below. \\ \\ In addition, the [Modded] [Equipment] gains the [Deploy] [Ability]. \\ \\ Furthermore this [Mod] can only be installed on an [Itemwith the [Two-Handed] [Ability].|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Launcher, shown below. \\ The Combat Launcher can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead. \\ \\ In Additionthis Upgrade grants the  <wrap preview>[[:Traits:Deploy]]</wrap> Ability to the Item it is installed on. \\ \\ Furthermorethis Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability.|||||+
  
-^Combat Launcher^^^^^ + Combat Launcher  ^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Skill]|  [Athletics]  ^[Mastery]|  [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]: 6  |  2D4 + 5  |  6 - 24  |  3  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  2D6 + 5  |  6 - 24  |  3  |  -  | + [Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Loud] and [Two-Handed] |||||
-^Traits ||||| +
-  <wrap preview>[[:Traits:Two-Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Blast]]</wrap><wrap preview>[[:Traits:Deploy]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
- -  |||||+|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>