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| items:equipment:equipment_mods:underslung_nade_launcher [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_nade_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung 'Nade Launcher ====== | ====== Underslung 'Nade Launcher ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung 'Nade Launcher ^^^^^ |
| ^Underslung 'Nade Launcher^^^^^ | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy] \\ & [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial | | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| | | [Brawn]: 6 | 2 | | 3,000c | 200c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Combat Launcher] [Weapon], shown below. \\ \\ In addition, the [Modded] [Equipment] gains the [Deploy] [Ability]. \\ \\ Furthermore this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability].||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Launcher, shown below. \\ The Combat Launcher can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead. \\ \\ In Addition, this Upgrade grants the <wrap preview>[[:Traits:Deploy]]</wrap> Ability to the Item it is installed on. \\ \\ Furthermore, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability.||||| | |
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| ^Combat Launcher^^^^^ | ^ Combat Launcher ^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| [Athletics] | ^[Mastery]| [Explosives] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]]| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 6 | 2D4 + 5 | 6 - 24 | 3 | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 2D6 + 5 | 6 - 24 | 3 | - | | | [Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Loud] and [Two-Handed]. ||||| |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Deploy]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </WRAP> | </WRAP> |