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| items:equipment:equipment_mods:underslung_net_launcher [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_net_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Net Launcher ====== | ====== Underslung Net Launcher ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Net Launcher ^^^^^ |
| ^Underslung Net Launcher^^^^^ | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 6 | 1 | | 1,000c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 5^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Net Launcher] [Weapon], shown below.||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Net Launcher shown below. \\ This Upgrade may only be used once per [[:Game_Mechanics:Encounter]].||||| | |
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| ^Net Launcher^^^^^ | ^ Net Launcher ^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Simple^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| [Coordination] | ^[Mastery]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 6 | D4 | 6 - 24 | - | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | D4 | 6 - 24 | - | - | | | [Silenced]. ||||| |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | ^Effects||||| |
| |Whenever you make a successful [[:Game_Mechanics:Attacks|Attack]] with the Net Launcher, in addition to dealing [[:Game_Mechanics:Damage]], the target generates D4 less [[:Game_Mechanics:Actions|Action Points]] at the start of their [[:Game_Mechanics:Turn]], until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ This effect can be ended early by performing the following [[:Skills#Coordination]] [[:Game_Mechanics:Rituals_and_Invocations|Ritual]]; 80/Action. \\ \\ Once used, the Net must be physically retreived for the Net Launcher to be able to be used again. \\ ( // This requires an <wrap preview>[[:Base_Actions:Interaction]]</wrap> Action within <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> of the Net, either on the entangled target, or where it was dropped once removed // ).||||| | |Whenever you make a [Successful] [Attack] with this [Weapon], in additon to dealing [Damage], the [Target] gains the [Entangled] [Condition] until the end of the [Encounter]. \\ \\ The [Entangled] [Condition] can be removed early by performing a [Coordination] [Ritual]; 80/[Action]. This [Ritual] can be performed by the affected [Target] or an [Adjacent] [Ally]. \\ \\ Once fired, the net must be physically retrieved to to use this [Weapon] again. To do so, you must perform the [Interaction] [Action] within [Adjacency] of the [Net].||||| |
| </WRAP> | </WRAP> |