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| items:equipment:equipment_mods:underslung_shotgun [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_shotgun [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Shotgun ====== | ====== Underslung Shotgun ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Shotgun ^^^^^ |
| ^Underslung Shotgun^^^^^ | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic], [Energy] \\ & [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | | [Brawn]: 8 | 2 | | 1,500c | 50c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Weapon] is [Equipped], you also count as if you are [Equipped] with a [Combat Shotgun] [Weapon], shown below. \\ \\ Unlike other [Underslung] [Weapons] the [Combat Shotgun] can be [Reloaded]. \\ \\ In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability].||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Shotgun, shown below. \\ \\ In Addition, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability. \\ \\ Furthermore unlike other Underslung Weapons, the Combat Shotgun can be reloaded, using seperate <wrap preview>[[:Base_Actions:Reload]]</wrap> Actions.||||| | |
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| ^Combat Shotgun^^^^^ | ^ Combat Shotgun ^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| [Athletics] | ^[Mastery]| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 8 | 16 | 3 - 12 | 2 | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 12 | 3 - 12 | 2 | - | | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], and [Two-Handed]. ||||| |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. (// for example: A Combat Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack// ).||||| | |Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Combat Shotgun] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </WRAP> | </WRAP> |