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items:equipment:equipment_mods:underslung_shotgun [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_shotgun [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Shotgun ====== ====== Underslung Shotgun ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Shotgun  ^^^^^ 
-^Underslung Shotgun^^^^^ + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic], [Energy\\ & [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| + [Brawn]: 8    | |  1,500c  |  50c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Weapon] is [Equipped], you also count as if you are [Equipped] with a [Combat Shotgun] [Weapon], shown below. \\ \\ Unlike other [Underslung] [Weapons] the [Combat Shotgun] can be [Reloaded]. \\ \\ In addition, this [Mod] can only be installed on an [Itemwith the [Two-Handed] [Ability].|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Shotgun, shown below.  \\ \\ In Addition, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability. \\ \\ Furthermore unlike other Underslung Weapons, the Combat Shotgun can be reloaded, using seperate <wrap preview>[[:Base_Actions:Reload]]</wrap> Actions.|||||+
  
-^Combat Shotgun^^^^^ + Combat Shotgun  ^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Skill]|  [Athletics]  ^[Mastery]|  [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]:  |  16   3 - 12  |  2  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap> |  12   3 - 12  |  2  |  -  | +|  [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], and [Two-Handed] |||||
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game Mechanics:Bonus Dice|Additional Damage Die]], it instead gains additional Damage. (// for example: A Combat Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack// ).|||||+|Should this [Weapongain an additional [Damage Die], it instead gains additional [Damage].\\ \\ **Example**: A [Combat Shotgunwith an additional [Damage Diewould deal 24 [Damageon a [Successful] [Attack].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>