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items:equipment:equipment_mods:underslung_stake_launcher [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_stake_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Stake Launcher ====== ====== Underslung Stake Launcher ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Stake Launcher  ^^^^^ 
-^Underslung Stake Launcher^^^^^ + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy\\ & [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| + [Brawn]: 7    | |  1,000c  |  100c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. \\ \\ In addition, this [Modcan only be installed on [Equipment] with the [Two-Handed] [Ability].|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Stake Launcher, shown below.  \\ \\ In Addition, this weapon can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead. \\ \\ Furthermore, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability.|||||+
  
-^Stake Launcher^^^^^ + Stake Launcher  ^^^^^ 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Skill]|  [Athletics]  ^[Mastery]|  [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]:   16  |  3 - 12  |  1  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>  16  |  3 - 12  |  1  |  -  | +|  [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed] |||||
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 8 additional Damage. (// for example: A Stake Launcher with an [[:Game Mechanics:Bonus Dice|Additional Damage Die]] would deal 24 Damage on a successful Attack// ). \\ \\ In Addition, this Weapon's Damage cannot be reduced by [[:Game Mechanics:Damage Mitigation#Supernatural Armour]].|||||+|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapongain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcherwith an additional [Damage Die] would deal 24 [Damageon a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>