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| items:equipment:equipment_mods:underslung_stake_launcher [2026/05/20 14:19] – ms_wuntch | items:equipment:equipment_mods:underslung_stake_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ^ Underslung Stake Launcher ^^^^^ | ^ Underslung Stake Launcher ^^^^^ |
| ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^[Archetype]| [Fascinator], [Tool],\\ [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Industrial] | | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy] \\ & [Industrial] | |
| ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | [Brawn]: 7 | 2 | | 1,000c | 100c | | | [Brawn]: 7 | 2 | | 1,000c | 100c | |
| ^ [Traits] ||||| | ^ [Traits] ||||| |
| | [Unique Underslung] ||||| | | [Unique - Underslung] ||||| |
| ^ Effects ||||| | ^ Effects ||||| |
| |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. // // In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability].||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. \\ \\ In addition, this [Mod] can only be installed on [Equipment] with the [Two-Handed] [Ability].||||| |
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| ^ Stake Launcher ^^^^^ | ^ Stake Launcher ^^^^^ |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed]. ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** When triggered this [Weapon Jams], as [Appropriate].||||| | |This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </WRAP> | </WRAP> |