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items:equipment:equipment_mods:underslung_stake_launcher [2026/05/20 14:19] ms_wuntchitems:equipment:equipment_mods:underslung_stake_launcher [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ^  Underslung Stake Launcher  ^^^^^ ^  Underslung Stake Launcher  ^^^^^
 ^  [Mammon Swarve Financial] - //We make greed look good!//  ||||| ^  [Mammon Swarve Financial] - //We make greed look good!//  |||||
-^[Archetype]|  [Fascinator], [Tool],\\ [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Industrial]  |+^[Archetype]|  [Fascinator], [Tool] \\ [Weapon]  | ^[Subtype]|  [Ballistic], [Energy] \\ [Industrial]  |
 ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^ ^  [Requirement]  ^  [Hardpoint Tax]  ^ ^  [Value]  ^  [Upkeep]  ^
 |  [Brawn]: 7  |  2  | |  1,000c  |  100c  | |  [Brawn]: 7  |  2  | |  1,000c  |  100c  |
 ^  [Traits]  ||||| ^  [Traits]  |||||
-|  [Unique Underslung]  |||||+|  [Unique Underslung]  |||||
 ^  Effects  ||||| ^  Effects  |||||
-|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. // // In addition, this [Mod] can only be installed on an [Item] with the [Two-Handed] [Ability].|||||+|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. \\ \\ In addition, this [Mod] can only be installed on [Equipment] with the [Two-Handed] [Ability].|||||
  
 ^  Stake Launcher  ^^^^^ ^  Stake Launcher  ^^^^^
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 |  [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed].  ||||| |  [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** When triggered this [Weapon Jams], as [Appropriate].|||||+|This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </WRAP> </WRAP>