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| items:equipment:equipment_mods:underslung_torch [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:underslung_torch [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Underslung Torch ====== | ====== Underslung Torch ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Torch ^^^^^ |
| ^Underslung Torch^^^^^ | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 1 | 1 | | 100c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 1^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] and [Unique - Underslung] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Pocket Torch], shown below.||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Torch shown below.||||| | |
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| ^Torch^^^^^ | ^ Pocket Torch ^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Gear] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|-| | ^ [Requirement] ^^ ^ [Hardpoints] ^ ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 1 || | - | | |
| ^Traits ||||| | ^Traits||||| |
| | - ||||| | | [Electronic] ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Trait.** \\ While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, increase the [[:Game Mechanics:Light Level]] once. You can use an Action to enable or disable this Trait. The Torch can't increase the [[:Game Mechanics:Light Level]] to [[:Game Mechanics:Light Level#Blinding]]. ||||| | |While this [Gear] is [Equipped], you gain the [Torch On/Off] [Action], shown below.||||| |
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| | ^Torch On/Off^ |
| | |**[Action]**| |
| | |[Upgrade] the [Light Level] once until the end of the [Encounter].\\ \\ You may use this [Action] again to disable the effect. \\ \\ **Note**: This [Ability] can not [Upgrade] the [Light Level] beyond [Bright]. | |
| </WRAP> | </WRAP> |