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items:equipment:equipment_mods:underslung_torch [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:underslung_torch [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Underslung Torch ====== ====== Underslung Torch ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Torch  ^^^^^ 
-^Underslung Torch^^^^^ + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon]  | ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic], [Industrial\\ & [Simple]   
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 1    | |  100c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 1^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic] and [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Pocket Torch], shown below.|||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Torch shown below.|||||+
  
-^Torch^^^^^ + Pocket Torch  ^^^^^ 
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +^[Archetype]|  [Gear | ^[Subtype]|   
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|-| + [Requirement]  ^^ ^  [Hardpoints ^ ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 1  || |   
-^Traits ||||| +^Traits||||| 
-|   |||||+|  [Electronic]  |||||
 ^Effects||||| ^Effects|||||
-|**Trait.** \\ While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>increase the [[:Game Mechanics:Light Level]] once. You can use an Action to enable or disable this TraitThe Torch can't increase the [[:Game Mechanics:Light Level]] to [[:Game Mechanics:Light Level#Blinding]]. |||||+|While this [Gear] is [Equipped], you gain the [Torch On/Off] [Action], shown below.||||| 
 + 
 +^Torch On/Off^ 
 +|**[Action]**| 
 +|[Upgrade] the [Light Level] once until the end of the [Encounter].\\ \\ You may use this [Action] again to disable the effect\\ \\ **Note**: This [Ability] can not [Upgrade] the [Light Level] beyond [Bright]. |
 </WRAP> </WRAP>