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items:equipment:equipment_mods:vital_sensor [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:equipment_mods:vital_sensor [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Vital Sensor ====== ====== Vital Sensor ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Vital Sensor  ^^^^^ 
-^Vital Sensor^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| +^[Archetype]|  [Fascinator], [Tool\\ & [Weapon] ^[Subtype]|  [Ballistic], [Energy],\\ [Exotic], [Industrial\\ & [Simple]                  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon \\ Tool \\ Fascinator^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 2    | |  50,000c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| + [Electronic]  ||||| 
-  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|The [Modded] [Equipment] gains the [Trusty] and [Fine] [Propertieswhen used to perform [Checks] or [Attacks], as long as the user has a [NeuraCore] [Cyberware] installed.|||||
-|Grants the Item the  <wrap preview>[[:Traits:Fine]]</wrap> Property to [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Attacks]], as long as the user has a [[:Cyberware:NeuraCore]] Cyberware installed.|||||+
 </WRAP> </WRAP>