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| items:equipment:equipment_mods:vital_sensor [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:equipment_mods:vital_sensor [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Vital Sensor ====== | ====== Vital Sensor ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Vital Sensor ^^^^^ |
| ^Vital Sensor^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy],\\ [Exotic], [Industrial] \\ & [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon \\ Tool \\ Fascinator^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 2 | 1 | | 50,000c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |The [Modded] [Equipment] gains the [Trusty] and [Fine] [Properties] when used to perform [Checks] or [Attacks], as long as the user has a [NeuraCore] [Cyberware] installed.||||| |
| |Grants the Item the <wrap preview>[[:Traits:Fine]]</wrap> Property to [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Attacks]], as long as the user has a [[:Cyberware:NeuraCore]] Cyberware installed.||||| | |
| </WRAP> | </WRAP> |