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items:equipment:equipment_upgrades:assault_grip [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:equipment:equipment_upgrades:assault_grip [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Assault Grip ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Assault Grip^^^^^ +
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| +
-^Traits ||||| +
-|  -  ||||| +
-^Effects||||| +
-|Grants the Weapon the  <wrap preview>[[:Traits:Close_Combat]]</wrap> Property. In addition, it halves the upper and lower limits of the Weapon's Range, rounded down to a minimum of 1. \\ \\ (// For example: A [[:Items:Equipment:Weapons:Medium Pistol]] has a Range of 6 - 24, however, with an Assault Grip installed it has a Range of 3 - 12 and the  <wrap preview>[[:Traits:Close_Combat]]</wrap> Property //).||||| +
-</WRAP>+