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items:equipment:equipment_upgrades:auto-loader [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:equipment:equipment_upgrades:auto-loader [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Auto-Loader ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Auto-Loader^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| +
-^Traits ||||| +
-|  -  ||||| +
-^Effects||||| +
-|Results of natural 1 on [[:Game_Mechanics:Attacks|Attack]] Rolls with weapon restore it's <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap> to full, instead of causing a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap> but will still Automatically Fail, as normal. This is not the same as performing a <wrap preview>[[:Base_Actions:Reload]]</wrap> Action.||||| +
-</WRAP>+