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items:equipment:equipment_upgrades:hacking_rounds [2025/10/04 11:02] – created mentleitems:equipment:equipment_upgrades:hacking_rounds [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Hacking Rounds ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Hacking Rounds^^^^^ +
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|+100%| +
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|1| +
-^Traits ||||| +
-|   <wrap preview>[[:Traits:Ammunition]]</wrap>,  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| +
-^Effects||||| +
-|When this ammunition is loaded, you may make [[:Game_Mechanics:Attacks]] with the Weapon against computerised locks to open them, replacing the required [[:Game_Mechanics:Check]] with the [[:Game_Mechanics:Attacks|Attack]]. \\ This also allows the [:Game_Mechanics:Attacks|Attack]] to be made at the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the Weapon, instead of <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> as usual.||||| +
-</WRAP>+