Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
items:equipment:equipment_upgrades:non-lethal_rounds [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:equipment:equipment_upgrades:non-lethal_rounds [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Non-Lethal Rounds ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Non-Lethal Rounds^^^^^ +
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|+200%| +
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| +
-^Traits ||||| +
-|   <wrap preview>[[:Traits:Ammunition]]</wrap>  ||||| +
-^Effects||||| +
-|When this ammunition is loaded, the Weapon gains the  <wrap preview>[[:Traits:Stunning]]</wrap> Property.||||| +
-</WRAP>+